Interactive VPL-based global illumination on the GPU using fuzzy clustering

نویسندگان

چکیده

Physically-based synthesis of high quality imagery, including global illumination light transport phenomena, results in a significant workload, which makes interactive rendering very challenging task. We propose VPL-based ray tracing approach that runs entirely the GPU and achieves frame rates while handling phenomena. This is based on clustering both shading points VPLs computing visibility only among clusters’ representatives. A new massively parallel K-means algorithm, enables efficient execution GPU. Rendering artifacts, could result from piecewise constant approximation VPLs/shading function introduced by clustering, are smoothed away resorting to an innovative fuzzy weighted interpolation function. The effectiveness proposed experimentally verified for collection scenes, with larger than 3 fps up 25 being demonstrated. • Approach allowing real-time traced Parallel real time K-Means algorithm exploiting 3D neighborhood information. Efficient soft shadowing using interpolation.

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ژورنال

عنوان ژورنال: Computers & Graphics

سال: 2022

ISSN: ['0097-8493', '1873-7684']

DOI: https://doi.org/10.1016/j.cag.2022.09.008